Google Play Game Services Publishing API . leaderboardConfigurations

Instance Methods

delete(leaderboardId=*, x__xgafv=None)

Delete the leaderboard configuration with the given ID.

get(leaderboardId=*, x__xgafv=None)

Retrieves the metadata of the leaderboard configuration with the given ID.

insert(applicationId=*, body=None, x__xgafv=None)

Insert a new leaderboard configuration in this application.

list(applicationId=*, maxResults=None, pageToken=None, x__xgafv=None)

Returns a list of the leaderboard configurations in this application.

list_next(previous_request=*, previous_response=*)

Retrieves the next page of results.

update(leaderboardId=*, body=None, x__xgafv=None)

Update the metadata of the leaderboard configuration with the given ID.

Method Details

delete(leaderboardId=*, x__xgafv=None)
Delete the leaderboard configuration with the given ID.

Args:
  leaderboardId: string, The ID of the leaderboard. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
get(leaderboardId=*, x__xgafv=None)
Retrieves the metadata of the leaderboard configuration with the given ID.

Args:
  leaderboardId: string, The ID of the leaderboard. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # An leaderboard configuration resource.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#leaderboardConfiguration`.
      "scoreOrder": "A String",
      "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
      "token": "A String", # The token for this resource.
      "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
          "numberFormatType": "A String", # The formatting for the number.
          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
              # same <a
              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
              # plural rules</a> as all Android string resources.
            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
                # numbers ending 11-99 in Maltese).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
                # in Welsh, or 102 in Slovenian).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
                # the number 1 in English and most other languages; in Russian, any number
                # ending in 1 but not ending in 11 is in this class).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
                # Polish).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
                # Arabic).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
                # (as with all numbers in Chinese, or 42 in English).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
          },
        },
        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#leaderboardConfigurationDetail`.
        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
        },
        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      },
      "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
          "numberFormatType": "A String", # The formatting for the number.
          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
              # same <a
              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
              # plural rules</a> as all Android string resources.
            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
                # numbers ending 11-99 in Maltese).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
                # in Welsh, or 102 in Slovenian).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
                # the number 1 in English and most other languages; in Russian, any number
                # ending in 1 but not ending in 11 is in this class).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
                # Polish).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
                # Arabic).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
                # (as with all numbers in Chinese, or 42 in English).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
          },
        },
        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#leaderboardConfigurationDetail`.
        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
        },
        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      },
      "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
      "id": "A String", # The ID of the leaderboard.
    }
insert(applicationId=*, body=None, x__xgafv=None)
Insert a new leaderboard configuration in this application.

Args:
  applicationId: string, The application ID from the Google Play developer console. (required)
  body: object, The request body.
    The object takes the form of:

{ # An leaderboard configuration resource.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
        # string `gamesConfiguration#leaderboardConfiguration`.
    "scoreOrder": "A String",
    "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
    "token": "A String", # The token for this resource.
    "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
        "numberFormatType": "A String", # The formatting for the number.
        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
            # same <a
            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
            # plural rules</a> as all Android string resources.
          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
              # numbers ending 11-99 in Maltese).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
              # in Welsh, or 102 in Slovenian).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
              # the number 1 in English and most other languages; in Russian, any number
              # ending in 1 but not ending in 11 is in this class).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
              # Polish).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
              # Arabic).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
              # (as with all numbers in Chinese, or 42 in English).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
        },
      },
      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#leaderboardConfigurationDetail`.
      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#localizedStringBundle`.
        "translations": [ # The locale strings.
          { # A localized string resource.
            "locale": "A String", # The locale string.
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedString`.
            "value": "A String", # The string value.
          },
        ],
      },
      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
    },
    "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
        "numberFormatType": "A String", # The formatting for the number.
        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
            # same <a
            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
            # plural rules</a> as all Android string resources.
          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
              # numbers ending 11-99 in Maltese).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
              # in Welsh, or 102 in Slovenian).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
              # the number 1 in English and most other languages; in Russian, any number
              # ending in 1 but not ending in 11 is in this class).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
              # Polish).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
              # Arabic).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
              # (as with all numbers in Chinese, or 42 in English).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
        },
      },
      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#leaderboardConfigurationDetail`.
      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#localizedStringBundle`.
        "translations": [ # The locale strings.
          { # A localized string resource.
            "locale": "A String", # The locale string.
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedString`.
            "value": "A String", # The string value.
          },
        ],
      },
      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
    },
    "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
    "id": "A String", # The ID of the leaderboard.
  }

  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # An leaderboard configuration resource.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#leaderboardConfiguration`.
      "scoreOrder": "A String",
      "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
      "token": "A String", # The token for this resource.
      "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
          "numberFormatType": "A String", # The formatting for the number.
          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
              # same <a
              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
              # plural rules</a> as all Android string resources.
            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
                # numbers ending 11-99 in Maltese).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
                # in Welsh, or 102 in Slovenian).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
                # the number 1 in English and most other languages; in Russian, any number
                # ending in 1 but not ending in 11 is in this class).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
                # Polish).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
                # Arabic).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
                # (as with all numbers in Chinese, or 42 in English).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
          },
        },
        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#leaderboardConfigurationDetail`.
        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
        },
        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      },
      "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
          "numberFormatType": "A String", # The formatting for the number.
          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
              # same <a
              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
              # plural rules</a> as all Android string resources.
            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
                # numbers ending 11-99 in Maltese).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
                # in Welsh, or 102 in Slovenian).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
                # the number 1 in English and most other languages; in Russian, any number
                # ending in 1 but not ending in 11 is in this class).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
                # Polish).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
                # Arabic).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
                # (as with all numbers in Chinese, or 42 in English).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
          },
        },
        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#leaderboardConfigurationDetail`.
        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
        },
        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      },
      "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
      "id": "A String", # The ID of the leaderboard.
    }
list(applicationId=*, maxResults=None, pageToken=None, x__xgafv=None)
Returns a list of the leaderboard configurations in this application.

Args:
  applicationId: string, The application ID from the Google Play developer console. (required)
  maxResults: integer, The maximum number of resource configurations to return in the response,
used for paging. For any response, the actual number of resources returned
may be less than the specified `maxResults`.
  pageToken: string, The token returned by the previous request.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # A ListConfigurations response.
    "nextPageToken": "A String", # The pagination token for the next page of results.
    "items": [ # The leaderboard configurations.
      { # An leaderboard configuration resource.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#leaderboardConfiguration`.
          "scoreOrder": "A String",
          "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
          "token": "A String", # The token for this resource.
          "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
            "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
              "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
              "numberFormatType": "A String", # The formatting for the number.
              "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
              "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
                  # same <a
                  # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
                  # plural rules</a> as all Android string resources.
                "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
                    # numbers ending 11-99 in Maltese).
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedStringBundle`.
                  "translations": [ # The locale strings.
                    { # A localized string resource.
                      "locale": "A String", # The locale string.
                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                          # string `gamesConfiguration#localizedString`.
                      "value": "A String", # The string value.
                    },
                  ],
                },
                "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
                    # in Welsh, or 102 in Slovenian).
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedStringBundle`.
                  "translations": [ # The locale strings.
                    { # A localized string resource.
                      "locale": "A String", # The locale string.
                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                          # string `gamesConfiguration#localizedString`.
                      "value": "A String", # The string value.
                    },
                  ],
                },
                "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
                    # the number 1 in English and most other languages; in Russian, any number
                    # ending in 1 but not ending in 11 is in this class).
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedStringBundle`.
                  "translations": [ # The locale strings.
                    { # A localized string resource.
                      "locale": "A String", # The locale string.
                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                          # string `gamesConfiguration#localizedString`.
                      "value": "A String", # The string value.
                    },
                  ],
                },
                "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
                    # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
                    # Polish).
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedStringBundle`.
                  "translations": [ # The locale strings.
                    { # A localized string resource.
                      "locale": "A String", # The locale string.
                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                          # string `gamesConfiguration#localizedString`.
                      "value": "A String", # The string value.
                    },
                  ],
                },
                "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
                    # Arabic).
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedStringBundle`.
                  "translations": [ # The locale strings.
                    { # A localized string resource.
                      "locale": "A String", # The locale string.
                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                          # string `gamesConfiguration#localizedString`.
                      "value": "A String", # The string value.
                    },
                  ],
                },
                "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
                    # (as with all numbers in Chinese, or 42 in English).
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedStringBundle`.
                  "translations": [ # The locale strings.
                    { # A localized string resource.
                      "locale": "A String", # The locale string.
                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                          # string `gamesConfiguration#localizedString`.
                      "value": "A String", # The string value.
                    },
                  ],
                },
              },
            },
            "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#leaderboardConfigurationDetail`.
            "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
          },
          "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
            "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
              "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
              "numberFormatType": "A String", # The formatting for the number.
              "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
              "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
                  # same <a
                  # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
                  # plural rules</a> as all Android string resources.
                "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
                    # numbers ending 11-99 in Maltese).
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedStringBundle`.
                  "translations": [ # The locale strings.
                    { # A localized string resource.
                      "locale": "A String", # The locale string.
                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                          # string `gamesConfiguration#localizedString`.
                      "value": "A String", # The string value.
                    },
                  ],
                },
                "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
                    # in Welsh, or 102 in Slovenian).
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedStringBundle`.
                  "translations": [ # The locale strings.
                    { # A localized string resource.
                      "locale": "A String", # The locale string.
                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                          # string `gamesConfiguration#localizedString`.
                      "value": "A String", # The string value.
                    },
                  ],
                },
                "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
                    # the number 1 in English and most other languages; in Russian, any number
                    # ending in 1 but not ending in 11 is in this class).
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedStringBundle`.
                  "translations": [ # The locale strings.
                    { # A localized string resource.
                      "locale": "A String", # The locale string.
                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                          # string `gamesConfiguration#localizedString`.
                      "value": "A String", # The string value.
                    },
                  ],
                },
                "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
                    # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
                    # Polish).
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedStringBundle`.
                  "translations": [ # The locale strings.
                    { # A localized string resource.
                      "locale": "A String", # The locale string.
                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                          # string `gamesConfiguration#localizedString`.
                      "value": "A String", # The string value.
                    },
                  ],
                },
                "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
                    # Arabic).
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedStringBundle`.
                  "translations": [ # The locale strings.
                    { # A localized string resource.
                      "locale": "A String", # The locale string.
                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                          # string `gamesConfiguration#localizedString`.
                      "value": "A String", # The string value.
                    },
                  ],
                },
                "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
                    # (as with all numbers in Chinese, or 42 in English).
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedStringBundle`.
                  "translations": [ # The locale strings.
                    { # A localized string resource.
                      "locale": "A String", # The locale string.
                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                          # string `gamesConfiguration#localizedString`.
                      "value": "A String", # The string value.
                    },
                  ],
                },
              },
            },
            "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#leaderboardConfigurationDetail`.
            "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
          },
          "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
          "id": "A String", # The ID of the leaderboard.
        },
    ],
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
        # string
        # `gamesConfiguration#leaderboardConfigurationListResponse`.
  }
list_next(previous_request=*, previous_response=*)
Retrieves the next page of results.

Args:
  previous_request: The request for the previous page. (required)
  previous_response: The response from the request for the previous page. (required)

Returns:
  A request object that you can call 'execute()' on to request the next
  page. Returns None if there are no more items in the collection.
    
update(leaderboardId=*, body=None, x__xgafv=None)
Update the metadata of the leaderboard configuration with the given ID.

Args:
  leaderboardId: string, The ID of the leaderboard. (required)
  body: object, The request body.
    The object takes the form of:

{ # An leaderboard configuration resource.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
        # string `gamesConfiguration#leaderboardConfiguration`.
    "scoreOrder": "A String",
    "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
    "token": "A String", # The token for this resource.
    "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
        "numberFormatType": "A String", # The formatting for the number.
        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
            # same <a
            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
            # plural rules</a> as all Android string resources.
          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
              # numbers ending 11-99 in Maltese).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
              # in Welsh, or 102 in Slovenian).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
              # the number 1 in English and most other languages; in Russian, any number
              # ending in 1 but not ending in 11 is in this class).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
              # Polish).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
              # Arabic).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
              # (as with all numbers in Chinese, or 42 in English).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
        },
      },
      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#leaderboardConfigurationDetail`.
      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#localizedStringBundle`.
        "translations": [ # The locale strings.
          { # A localized string resource.
            "locale": "A String", # The locale string.
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedString`.
            "value": "A String", # The string value.
          },
        ],
      },
      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
    },
    "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
        "numberFormatType": "A String", # The formatting for the number.
        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
            # same <a
            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
            # plural rules</a> as all Android string resources.
          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
              # numbers ending 11-99 in Maltese).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
              # in Welsh, or 102 in Slovenian).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
              # the number 1 in English and most other languages; in Russian, any number
              # ending in 1 but not ending in 11 is in this class).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
              # Polish).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
              # Arabic).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
              # (as with all numbers in Chinese, or 42 in English).
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedStringBundle`.
            "translations": [ # The locale strings.
              { # A localized string resource.
                "locale": "A String", # The locale string.
                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                    # string `gamesConfiguration#localizedString`.
                "value": "A String", # The string value.
              },
            ],
          },
        },
      },
      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#leaderboardConfigurationDetail`.
      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#localizedStringBundle`.
        "translations": [ # The locale strings.
          { # A localized string resource.
            "locale": "A String", # The locale string.
            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                # string `gamesConfiguration#localizedString`.
            "value": "A String", # The string value.
          },
        ],
      },
      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
    },
    "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
    "id": "A String", # The ID of the leaderboard.
  }

  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # An leaderboard configuration resource.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
          # string `gamesConfiguration#leaderboardConfiguration`.
      "scoreOrder": "A String",
      "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
      "token": "A String", # The token for this resource.
      "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
          "numberFormatType": "A String", # The formatting for the number.
          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
              # same <a
              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
              # plural rules</a> as all Android string resources.
            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
                # numbers ending 11-99 in Maltese).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
                # in Welsh, or 102 in Slovenian).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
                # the number 1 in English and most other languages; in Russian, any number
                # ending in 1 but not ending in 11 is in this class).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
                # Polish).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
                # Arabic).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
                # (as with all numbers in Chinese, or 42 in English).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
          },
        },
        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#leaderboardConfigurationDetail`.
        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
        },
        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      },
      "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
          "numberFormatType": "A String", # The formatting for the number.
          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
              # same <a
              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
              # plural rules</a> as all Android string resources.
            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
                # numbers ending 11-99 in Maltese).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
                # in Welsh, or 102 in Slovenian).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
                # the number 1 in English and most other languages; in Russian, any number
                # ending in 1 but not ending in 11 is in this class).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
                # Polish).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
                # Arabic).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
                # (as with all numbers in Chinese, or 42 in English).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "locale": "A String", # The locale string.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                      # string `gamesConfiguration#localizedString`.
                  "value": "A String", # The string value.
                },
              ],
            },
          },
        },
        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
            # string `gamesConfiguration#leaderboardConfigurationDetail`.
        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
              # string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "locale": "A String", # The locale string.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
                  # string `gamesConfiguration#localizedString`.
              "value": "A String", # The string value.
            },
          ],
        },
        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      },
      "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
      "id": "A String", # The ID of the leaderboard.
    }